First shift, a mountain of potatoes, one knife. We collected everything there is to know about Potato Please — the peeling loop, the upgrade ladder, the machines, the achievements and all three endings — into one field manual.
Start where you are
§ 01 — The entranceThree doors. One is for the first hour, one is for the completionist, one is for the story. All of them are safe except the third.
Your first shift
Pick up a potato, peel it thin, put it in the water. The full opening shift, the first purchases, and the one mistake that costs an hour.
Read→ 02 · LedgerAll 20 achievements
Twenty achievements, six hidden, one missable. The full ledger with global unlock rates and the routes that actually work.
Read→ 03 · SpoilersThe three levers
Three levers in the train cab, one loyalty score, and a fourth ending you can lose by answering a letter wrong.
Read→ 04 · IndexThe full manual
Twenty entries, five sections, one index. Everything cross-linked so you can start anywhere and end up where you need to be.
20 entries→One shift, start to lever
§ 02 — The narrativeThe game tells its story in weather, machinery and paper. This is the shape of a run, from the first walk across the yard to the lever you pull at the end.
Arrival
Snow, a cableway, a red hut and a pile of potatoes taller than both. Nobody explains the job. The loudspeaker assumes you already know it.
Open the guide Plate 01 · Official Steam screenshot
The cut
A knife, a wooden board, a bucket. The first hundred potatoes are a lesson in how much skin is too much. The game calls it waste; the yard calls it lunch.
Open the guide Plate 02 · Official Steam screenshot
The line
A hopper, a water channel, a peeling machine, a crane with a grapple. The work does not disappear. It moves into steel, and you become the person who feeds it.
Open the guide Plate 03 · Official Steam screenshot
The storm
The cold arrives as a scripted event, and with it a flamethrower you did not buy. The yard changes shape under snow. So does the pile.
Open the guide Plate 04 · Official Steam screenshot
The levers
A key, a train, three levers. One goes to the Northern Front, one to Western Industry, one to Varenka. Your son is on one of those lines.
Open the guide Plate 05 · Official Steam screenshot
Footage from the yard
§ 03 — RecordThree official clips, no commentary: the cut, the pile and the machines. Sound is yours to switch on.
The index
§ 04 — All entriesStart at the top and work down, or jump straight to the machine that is currently ruining your run. Every page is written against build 1.0.2.
Start here
The first ten minutes, the controls, and the one mistake that wastes an hour.
The work
Peeling technique, quota math, shift structure and the habits that keep a run clean.
Machines
The upgrade ladder, every machine in the yard, and how to build a pipeline that runs itself.
Endings & story
Three levers, five ending achievements, the letters, and the dog. Spoilers are gated.
Reference
Patch notes, troubleshooting, speedrun routes and the vocabulary of the plant.
The ledger
§ 05 — RecordsWhat the game records about you, and what the community has managed to document about the game.
Endings & secrets
- For the Motherland 26.3%
- Traitor 30.7%
- The Last Harvest 23.4%
- Your Own Executioner 9.8%
- No Escape 12.1%
- Unauthorized Passenger 3.0%
“Work hard, work efficiently, and remember: the army is hungry.”
Official Steam store pageTools
Two calculators: one for the real cost of a slow peel, one for how much pile is left at your current rate. No account, no tracking, just arithmetic.
Open the toolsQuestions from the yard
§ 06 — FAQWhat is Potato Please?
How long does it take to finish?
How many endings are there?
Is Potato Please multiplayer?
Is this site official?
Why do some pages say “community-documented”?
Independent, unofficial, and written by people who peeled the pile. We separate developer statements from community reports, and we do not publish numbers the developer has not released.